Building engaging interactive experiences
Gaming investors evaluate teams, genre expertise, and live operations capability. Your pitch should demonstrate deep understanding of player psychology, retention mechanics, and monetization without exploitation.
Percentage of players returning after install.
Benchmark: D1: 40%+, D7: 20%+, D30: 10%+ for mobile. Higher for PC/console.
Daily revenue divided by DAU.
Benchmark: Mobile F2P: $0.05-0.50, varies significantly by genre.
Total expected revenue per user over their lifetime.
Benchmark: Must exceed CPI by 1.5-2x minimum for profitability.
How long and how often players engage.
Benchmark: Casual: 5-10 min sessions, Core: 20-60+ min sessions.
Percentage of players who make purchases.
Benchmark: Mobile F2P: 2-5% payer rate, 0.5-1% whale conversion.
Explain what keeps players coming back
Prove you can ship and operate games
Show how you make money ethically
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